How to Edit Assets

Editing lets you take any asset you’ve already generated in Gametank and make small, controlled changes—without rebuilding from scratch. It’s ideal for tightening details, nudging a pose, adjusting colors/materials, or producing a few on-style variations of something that’s close to perfect.

Good to know

  • Edits work only on assets created with Gametank (open one from My Assets, then choose Edit).
  • Credit cost: Medium Edit = 2 credits · High Quality Edit = 5 credits.
  • Outputs respect your project framing (transparent PNGs when your workflow calls for it).

When to use Editing

Use Editing when you want to:

  • Correct or refine: fix a minor artifact, clean up edges, slightly adjust lighting/shadows.
  • Small pose/position tweaks: tilt a head, lift an arm, rotate an item, shift a prop.
  • Style-true variations: produce a few alternates that keep the same look (genre, art style, palette, perspective).
  • Palette/material adjustments: darker armor, brighter UI accent, subtle hue shifts.
  • Add/remove small details: straps, trims, decals, pockets, simple FX accents.

Avoid Editing for:

  • Large structural changes in one step (e.g., full outfit swap + new pose + new camera).
  • Exact text/typography or pixel-perfect symbols.
  • Perfectly rigid geometry or strict counting/symmetry (multiple tiny identical elements).

Tip: Big changes are possible—just break them into small passes (pose first, then color, then accessories), checking results between each pass.

Step-by-step: Edit an existing asset

Screenshot of the Edit Asset workflow.
  1. Open the asset

    • Go to My Assets or the result you just generated.
    • Click Edit Asset.
  2. Describe only the change

    • Keep the request focused on what should change, not everything about the image.
    • Keep what you like by saying you want to maintain the same character/subject, style, and framing.
  3. Choose quality

    • Medium (2 credits) for fast iteration and most tweaks.
    • HQ (5 credits) for maximum surface fidelity (disabled on trial).
  4. Generate & review

    • Check that the identity, palette, proportions, and framing stayed consistent.
    • If something drifted, run one more pass with a stricter instruction (see Best Practices below).
  5. Download or edit again

    • Chain a second small edit if needed (e.g., pose first → color next).
    • Export when you’re happy.

Best practices for clean, consistent edits

1) Change one thing at a time Ask for a single adjustment (e.g., a small pose nudge or a color tweak). This keeps identity and style locked.

2) Preserve what matters Include a short note like “keep the same character, style, palette, and framing” so the edit focuses on your change.

3) Prefer small pose deltas For animation-friendly outputs, use incremental pose adjustments across multiple edits rather than a big jump.

4) Mind the framing If you ever see cropping or edge drift, mention that you want the same canvas and padding as the original.

5) Choose quality intentionally

  • Medium is usually best for exploration and pixel art iteration.
  • HQ is great when you need the most faithful surface/detail on top of the same structure.

6) Iterate in passes For larger goals, do multiple quick edits: pose → accessory → color/material → minor FX.

What works well (ideas to try)

  • Color/material passes: darken leather, brighten metal, shift a UI accent color.
  • Pose polish: slight head turn, hand angle change, raise/lower an arm.
  • Detail layering: add a strap, patch, small emblem, subtle glow.
  • Style-true variants: alternate trims, secondary palette, different minor accessory.

FAQ

Does editing keep my style and subject consistent? Yes—especially when you phrase the edit as a small change and remind the system to keep identity, style, and framing intact.

Can I make multiple edits in a row? Absolutely. It’s often better to chain small edits than try to do everything in one pass.

What about transparent backgrounds? If your original asset used a transparent background, edits will preserve that (per your workflow settings).

How many credits do edits use? Medium Edit = 2 credits; HQ Edit = 5 credits (trial users: Medium only).

Next steps

Ready to refine an existing asset or spin up a style-true variant?

Start creating →